COMPONENTS
1. Unbox the board game. Gather all the components to begin the game.
The Walk of Life game is premised upon the ancient Indian card game called Ganjifa deriving its narrative from the ten earthly incarnations of Lord Vishnu called Dashavatar. The avatars are also considered as the evolution of mankind: from fish to amphibian to mammal to human, and to a deity. The gameplay manifests into an introspective exercise holding the players accountable for their actions and intent. It allows players to equalise their existing deeds of their Bad Karma with Good Karma. The act of playing the game Walk of Life is a reflective exercise by building a community that is vulnerable yet comforting.
1. Unbox the board game. Gather all the components to begin the game.
1. Yuga/ Avatar Milestones
The game is played in 4 YUGAS, marked by .
Lord Vishnu seeks 10 incarnations called “Dashavatar”
, in each Yuga to restore good world order. Positioned on the board as follows:
SATYA YUGA: an era of truth, the golden age
TRETA YUGA: virtue and morality starts to
diminish
DWAPARA YUGA: an era of part sin-part virtue
KALI YUGA: an era of darkness
A. Prerequisite
B. How to Start
C. How to play
Phase 1 - Satya, Treta, Dwapara Yuga Number 1 to 108
Note: No karma is performed here. Now, read PHASE 2, for the second part of the game.
D. Phase 2
You have entered Kali Yuga - the age of sin, darkness, misery and ignorance. Also, our current times, where the vice is overshadowing the virtues. But, there is still hope.
Kali Yuga - Number 108 to 120, you can only play with one die now.
Note: Other players who have not reached 108, play as it is. No player from phase 1 can impact players in phase 2 and vice versa.
E. End of the Era
The first player to reach 120, destroys all darkness to restore the good world order as KALKI, incarnated as the 10th Avatar of Vishnu.
Satya Yuga
1 - 11 Matsya Avatar
CURSE
Matsya punishes you with two bad karma for not bringing all the
species onto the boat while helping Manu.
Immunity
Matsya Avatar Blessing!
Cruise on the boat along with Manu and move to the next avatar
milestone.
12 - 23 Kurma Avatar
Super karma
You retrieved a boon from “Ocean Churning” to become a Chiranjeevi
(immortal). You are immune from all curses.
CURSE
You poisoned (Vish) another player of your choice. Receive two bad
karma.
IMMUNITY
KURMA AVATAR BLESSING!
You have received the pot of Amrit which gives you immunity from one
Yuga Curse.
24 - 35 Varaha Avatar
Super karma
You can rescue a player who is lagging behind, only if you obtain
more than
8 on the dice. That player moves by 3 steps and you get a good
karma.
CURSE
Mother Earth has cursed you for not retrieving her from water in
time. Drink
at least 1L of water to dissolve one bad karma.
IMMUNITY
Varaha Avatar Blessing!
36 - 47 Narsimha Avatar
Super karma
The Universe didn’t forgive you for trying to kill your own son. It
sent 4 bad karma your way!
Super Sin
Your devotion to the Universe has sent you 3 good karma.
IMMUNITY
CURSE
Demons Hiranyakashipu and Hiranyaksha (brothers) are trying to kill
you for being faithful. Hide yourself, miss the next two turns.
TRETA YUGA
48 - 59 Vamana Avatar
Super Sin
You have inherited the sins of your forefathers. Receive 3 bad
karma.
CURSE
You are sent to the netherworld (patal lok). Go back 3 places.
Immunity
Vamana Avatar Blessing!
You get to power jump 3 steps ahead of the leading player only till
108.
YUGA CURSE
People around you are becoming ferocious beings. You have become one
too. Take one player’s bad karma on yourself.
60 - 71 Parshurama Avatar
Immunity
CURSE
Kamdhenu (cow) emerged from ocean churning. You are cursed to go
back
to Kurma milestone (12) for not saving her from kings’ army. Churn
her again
from the ocean.
Super karma
You restored cosmic equilibrium, move forward by 21 steps.
SUPER SIN
Aggression and warfare have got you 5 bad karma.
PARSHURAMA AVATAR BLESSING!
One Good Karma for training all players to become great warriors.
72 - 83 Rama Avatar
Immunity
CURSE
You defended your stepmother Kaikeyi, in good faith and got one good
karma.
But she sent you 14 steps back in exile.
Super Karma
Recite your avatar’s name 10 times to dissolve one bad karma.
SUPER SIN
You asked a player to undergo trial by fire (Agni Pariksha). 3 bad
karma to you,
one good karma to that player for being faithful and obeying to you.
Rama Avatar Blessing!
Lord Hanuman fetched Sanjeevani (healing herb) for you. Dissolve one
bad karma.
Dwapara YUGA
84 - 95 Krishna Avatar
Super Karma
You sacrificed all of your good Karma to a player of your choice.
Move 18 steps forward.
YUGA CURSE
Power and Control corrupt the mind. You wish to destroy everything
that comes your way. 3 Bad karma to you.
CURSE
You were silent while they disrobe Draupadi and incurred Krishnaʼs
wrath.
Plead with all players by giving up 50% of your good karma points.
Krishna Avatar Blessing!
You have the power to stop time. You can pause everyone but one
player, choose your Arjuna, and move to Milestone108.
IMMUNITY
96 - 108 Buddha Avatar
Immunity
Buddha Avatar Blessing!
Closer to enlightenment now, move to Milestone 108.
Yuga Curse
All other players have caused you a lot of suffering (dukka). One
bad karma to each player.
Curse
Your ego is too inflated. Skip a turn to meditate for a minute
(Dhayana).
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/ NEUTRAL KARMA | |
---|---|---|---|
SATYA YUGA (1-47) | Send a player 3 steps ahead | Send a player 3 steps back | Miss a turn |
TRETA YUGA (48-83) | Send a player 6 steps ahead | Send a player 6 steps back | Miss a turn |
DWAPARA YUGA (84-107) | Send a player 12 steps ahead | Send a player 12 steps back | Miss a turn |
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1. SEVA: You just stepped on a hidden treasure and distributed it to the needy. Move one bonus step (+1) | 1. SUFFER: Make real-life confessions about a sin (envy, theft, guilt, rage etc.) you have committed for two rounds. Move a step ahead only if every player agrees. If not, you must wait in suffering. |
2. ONENESS: You have seen the truth. You wrote a book on the oneness of all religious teachings, spreading the message of peace and love amongst all. Move one bonus step. (+1) | 2. REPENT: You used a bio- weapon to win the war and now you are repenting. Roll one number die and donate the steps to another player (playing in phase 2). |
3. GOOD DEED: Spill the Good- Samaritan Beans. Tell everyone about one good deed you did for unselfish reasons to help someone and move a step forward. (+1) | 3. MISDEED: Dishonesty, violence, and crime have made you a demon. Put an end to the player of your choice. |
4. PEACE: You have found eternal peace. Keep smiling non-stop till the end of the round. Move one step ahead. (+1) | 4. SPIRITUALITY: Not everyone has to suffer through their bad karma. You can seek the support of the cosmic consciousness, your 'god'. Your prayers are heard, from now you seek blessings under a good karma chart. |
5. WELFARE: You donated all your money for social welfare. Move a step forward. (+1) | 5. MISCONDUCT: You disobeyed your Guru, and hampered the relationship of Guru and Shishya. Miss a turn. |
6. CODE OF CONDUCT: The universe rewards you for always doing good karma by making you move two steps forward. (+2) | 6. DEBT: You want to do social service. Take someone else’s bad karma on yourself, thereby clearing all karmic debts. Now you both play under Good Karma. |