COMPONENTS
1. Each player begins the game from milestone 01.
2. Place the components as per the markings below.
- a - Game Board
- b - 4 pegs representing players
- c - Boon/ Bane die
- d - Nanak’s Vision Card Set (24 cards and a viewfinder)
A walk with Guru Nanak Game is premised on Guru Nanak Dev Ji’s 24 years long four spiritual journeys (UDASIS) to deliver the message of peace, love, equality, virtue, and compassion to humanity with his companion, Bhai Mardana. The aim of his sacred mission was to educate the masses residing in all four directions of the Indian Subcontinent and restore humanity in the midst of expanding ignorance and worldly attachments. This spiritual gameplay manifests into a moral exercise leading the players accountable for their actions. This simple, smooth moving game enables a player to view life through a viewfinder/ lens of fair and just thinking and also depends on luck and chance.
Thukral and Tagra and Kalgidhar Society collaboratively installed a life size game installation at renowned Gurudwaras to be played at special occasions to educate the masses about Guru Nanak Dev Ji’s 24 year long four spiritual journeys (Udasis).
The Kalgidhar Society – Baru Sahib is a non-profit charitable organization focussed on providing quality education to fight against the alarming rise in drugs and alcohol abuse. With equal stress on Healthcare, Women Empowerment, and Social Welfare, the organization has been instrumental in the socio-economic uplift of the poor in the far-flung rural areas of North India.
DONATE: We would highly appreciate if you can donate a token amount to The Kalgidhar Society that works for the welfare of the underprivileged through education, health, and value-based education in North India.
Visit barusahib.org to know more.
1. Each player begins the game from milestone 01.
2. Place the components as per the markings below.
Use this viewfinder to read through the illustrations on the 24 cards and seek blessings through Nanak’s divine vision.
Guru Nanak Dev Ji’s journey is explained through 24 parables (SAKHIS) through 24 milestones (24 locations), marked on the board as follows:
The game board has 4 sections UDASI - Travels and divine journey by Guru Nanak, 4 Udasis are divided into 6 Sakhis each.
SAKHI - Historical Narratives/ stories/ tales about moral lessons and principles by Gurus.
UDASI 1: Year 1497-1510
1. Kurukshetra, Haryana
2. Hardwar, Uttarakhand
3. Patna, Bihar
4. Eastern India
5. Jagannath Puri, Odisha
6. Jagannath Puri, Odisha
UDASI 2: Year 1510-1515
7. Sirsa, Haryana
8. Bikaner, Rajasthan
9. Central, India
10. Somnath, Gujarat
11. Sangladeep, Sri Lanka
12. Bidar, Karnataka
UDASI 3: Year 1516-1518
13. Sialkot, Pakistan
14. Gurudongmar, Sikkim
15. Leh, Ladakh
16. Mount Kailash, Tibbet
17. Kathmandu
18. Mattan, Kashmir
UDASI 4: Year 1518 - 1522
19. Mecca, Saudi Arabia
20. Mecca, Saudi Arabia
21. Baghdad, Iraq
22. Cairo, Egypt
23. Hasan Abdal, Pakistan
24. Saidpur, Pakistan
BANE: an offensive, evil act, curse, wrongdoing
BOON: a favor, benefit, help, power, aid, good deed, pious activity
B. SUB - ACTION KEY
RED LENS: Guru Nanak vision
lens,
use the lens to read the illustration
on the Sakhi Card
SAKHI CARD: reads historical Narratives/ stories/ tales Guru Nanak Dev Ji
SEVA: community service
BLESSING: received a blessing from Baba Nanak
NAAM JAPO: to recite, to chant
Wonderful lord (one of main pillars of the teachings of Guru Nanak)
KIRAT KARO: to perform, to earn a living honestly (one of main pillars of the teachings of Guru Nanak)
VAND CHAKKO: to share what you have and to consume it together as a community (one of main pillars of the teachings of Guru Nanak)
CONFESS: admit/ reveal/ disclose a wrongdoing
ROLL AGAIN: roll the dice again