The book "Walk of Life" explores the idea of ‘play’ from a cultural, strategic, and psychological perspective. Walk of Life is built upon the ancient Indian card game called Ganjifa, originally played with a set of 120 cards, the artists have turned it into a board game that depicts Dashavatar, the ten earthly incarnations of the Hindu god Vishnu. The avatars can also be considered as the evolution of mankind: from fish to reptile, to a mammal, to human, to a deity. The game is played in the kali yuga, the evilest and decadent of all yugas. Walk of Life 2; Based on the idea of water conservation is a journey through the kali yuga dealing with real events of today's time. Water has been used to symbolize ‘life’ throughout. The game is based on 12 rounds of collective decision making between the players in order to conserve as much water in the finite collective reservoir as possible in order to win the game. The game is mirrored around today’s society and aims to impart knowledge about our limited resources of water and bringing about effective steps to save the world.